Actually, it’s the DualSense controller that’s making the biggest impression so far. While early PS5 owners only have access to one next-gen title at the moment (built-in platformer Astro’s Playroom), that game effectively serves as a showcase for both the abilities of the PS5 console and the many ways that the console will be defined by the abilities of its controller. That may sound sensationalist, but a quick rundown of the DualSense’s best features reveals why Sony’s new controller may just be next-gen gaming’s best.

DualSense’s Triggers Can “Fight” Against You

We’ve heard developers hype up the DualSense’s adaptive triggers, but the one thing that nearly every early preview of the controller talks about is that it’s hard to appreciate what they offer until you actually play a PS5 game that supports them. Granted, it doesn’t sound like the triggers will offer that level of resistance at all times, but the fact that they’re capable of that level of feedback at all is impressive.

DualSense’s “Haptic Feedback” Rumble Is More Than a Gimmick

Truth be told, I haven’t been impressed with a vibrating controller since the DualShock/Rumble Pack era. While Nintendo and others have promised more “responsive” controllers that offer accurate feedback based on what is happening in the game, we’ve seen few practical examples of that concept that actually excite me. The PS5 DualSense looks to change all of that. Early impressions of Astro’s Playroom suggest that games that attempt to take advantage of the DualSense’s haptic feedback capabilities will be able to drastically change how the controller feels in your hand based on whatever scenario you’re in. In fact, some early PS5 owners say they were eventually able to close their eyes and tell exactly what kind of surface they were running on based on the feedback alone. Granted, the future of this feature is going to depend on whether or not developers (specifically third-party developers) choose to take advantage of it, but with early PS5 games like Godfall, Spider-Man: Miles Morales, and NBA 2K21 already promising to offer their own variations of haptic feedback, it really feels like this level of quality could become the standard.

The DualSense’s Touchpad is Actually Useful

Remember the PS4’s touchpad? No? Well, that’s probably because few PS4 games bothered to use it as anything more than a (sometimes annoying) gimmick. It seems that Sony finally made a touchpad that’s reliable enough for developers to trust it as an additional input option that offers quick access to quality of life features. We don’t suspect that the DualSense touchpad will change the way you play games, but we’ll take any advancements that make things a little easier.

The DualSense’s Speaker is the Best Controller Speaker Yet

The idea of an official built-in controller speaker has been around since the Nintendo Wii, but console manufacturers have struggled to make them reliable and interesting. The biggest thrill they offer is when you realize that a developer even bothered to utilize the speaker in a noticeable way. What makes the DualSense’s speaker different is the way that it works with the controller’s haptic feedback system. For example, Astro’s Playroom will often use the speaker in conjunction with changing vibration patterns to more accurately convey the feeling of a particular location. The speaker may relay the “crunch” sound of walking on snow while the vibrations and triggers offer increased resistance. This is another one of those features that we could see developers abandon as time goes on, but it’s good to know that the DualSene’s speaker has the potential to offer something more substantial.

The DualSense is Large (But Intelligently Designed)

Fans of large controllers will be happy to hear that the DualSense is slightly bigger than the DualShock 4, but the real story here is how the DualSense compensates for its larger size. A controller has to feel good in your hands before any of its other features can possibly matter, which is why we’re so thrilled to hear that the most innovative PS controller in years is actually comfortable to use.